This is prototype for game that might not happen.
It takes inspiration from FailBetter's "Fallen London" browser game, tho with few differences:
-NO IN REAL TIME ENERGY.
If you run out of energy, have character go to bed and start a new day. No need for wait 10 minutes to do next thing.
-REMEMBER TO SAVE YOUR PROGRESS.
Twine doesn't remember what you did. You can use save to browser or download save file to your pc (mobile not tested and I doubt it works).
-Using Fallen London's Stat Format is for most part to test out formula. Final game might not have different things going for it
Sounds good?
<<button [[Good.|Start]]>><</button>><<set $power = 0>>
<<set $smarts = 0>>
<<set $charm = 0>>
<<set $crime = 0>>
<<set $time = 0>>
<<set $invitation = 1>>
<<set $name to "Unknown Person">>
<<set $name2 to "">>
<<set $avatar to "">>
<<set $day to 0>>
<<set $homekey to false>>
<<set $Buff = 0>>
<<set $Nerd = 0>>
<<set $Cutie = 0>>
<<set $Evil = 0>>
<<set $story = 0>>
<<set $mission = "">>The door swings open as you drag your wet dog of a body into the office. The storm caught you off guard as you got there.
<<button [[Look around]]>><</button>>
<<button [[Tell secretary that you have arrived.]]>><</button>>
<div id="story-caption"><<nobr>><h3>$name</h3>$avatar<</nobr>>
Day: $day
<<nobr>>
<<if $time is 0>>Night<</if>>
<<if $time is 1>>Evening<</if>>
<<if $time is 2>>Afternoon<</if>>
<<if $time is 3>>Noon<</if>>
<<if $time is 4>>Morning<</if>>
<</nobr>>
Power: $power
Knowledge: $smarts
Charisma: $charm
Crimes: $crime
<<nobr>>
<<if $invitation is 1>>You Have an Invitation
<</if>>
<<if $itsart is 1>>You got an artpiece<</if>><</nobr>>
<<if $homekey is true>>You got key to your room.<</if>>
<i>$mission</i>
$story
Romance:
B: $Buff
</div>The office is not lit well, either they try to save with power bill, or someone in place likes the dark shadows that are cast.
<<button [[Tell secretary that you have arrived.]]>><</button>>Secretary's eyes are cold, the frame of her glasses do give some help to soften her gaze on you. You explain why you have come to this place.
"Mr. Hellberg will see you now. You can't miss his office." She says,
<<button [[You go straight to the Office]]>><</button>>
<<button [[You try to Filrt with the secretary]]>><</button>>
(Image of older gentleman by his desk. Might be one of those big images instead of character portrait)
You enter the office and find it even darker than the entrance. Older man sits by his desk, looking through papers as he look up to you.
He doesn't break the eyecontact.
"I assume you are the new recruit we asked for."
<<button [[You hand over your Invitation.]]>><</button>>The secretary's eyes narrow as you whip out your charming smile.
"No."
"Wha-"
"To Office. Now. No Buts."
She stopped you before you had moment to even try.
<<button [[You go to the office|You go straight to the Office]] >><</button>><<set $invitation = 0>>
(different image of the Mr. Hellberg)
Mr. Hellberg looks through the paper, eyes focused.
"I'm sorry" he says and looks up at you. "I need you to rewrite few things. The handwriting and water mixed way too well and it has become piece of artwork. You should frame it."
<<set $itsart = 1>>
He hands the paper back to you and pulls up paper and pen.
"Tell me about yourself."
<<button [[You are...]]>><</button>>What is your name?
<<textbox "$name2" "Unknown Person">>
<<button [[Continue->The Pre-Face]]>><</button>><<nobr>>[img[https://i.imgur.com/rO1Sac1.png][Profile][$avatar to "<img src=https://i.imgur.com/rO1Sac1.png>"]]
[img[https://i.imgur.com/e1IlWiB.png][Profile][$avatar to "<img src=https://i.imgur.com/e1IlWiB.png>"]]
[img[https://i.imgur.com/314oApI.png][Profile][$avatar to "<img src=https://i.imgur.com/314oApI.png>"]] <</nobr>>"$name2 huh?"
<<button [[You Nod|The Pre-Face2]]>><</button>>
<<button [[Wait. That's wrong|You are...]]>><</button>>
<<set $name to $name2>>
"Alright, $name, now go wash your face so we can continue"
<<button [[You go wash you face|Face]]>><</button>>Your name is $name and this
$avatar
is looking at you from the mirror.
<<button [[Seems about right|Begin]]>><</button>>
<<button [[Wait, that doesn't look right.|Face]]>><</button>>"Welcome back, $name", Mr. Hellberg Greets you when you come back from fixing yourself a bit.
"Now let me explain your mission: Rumours has it that oldest vampire has taken sanctuary in these lands and we need all the help we can get." he explains.
"But we can't send you to after him just yet. We have to get to know your strenghts so we can set you in proper missions later."
You nod.
"We will give you an week to prepare, once time's up, we will set you into one of our main missions."
Mr. Hellberg hands you a set of keys.
"Your room is upstairs just like everyone else's", he explains.
You take the keys.
<<set $homekey to true>>
<<button [[Ask about locations]]>><</button>>
<<button [[Go to your room|Your room]]>><</button>>
"Town isn't very big, you should be able to find key locations to go. I do recommend looking at the map in your room." Mr. Hellberg says and takes sip from his drink .
<<button [[Go to your room|Your room]]>><</button>>Your room is simple. There is a bed, a desk, bookshelf and map on the wall.
<<if $time is 0>><<button [[Go to bed]]>><</button>><</if>>
<<if $time gt 0>><<button [[Look at the map|Map]]>><</button>><</if>>
<<set $time to 4>><<set $day to $day + 1>>
You sleep.
<<button [[Wake Up|Your room]]>><</button>><<if $day is 8>><<button [[Talk to the Mr. Hellberg|Ambitions 1]]>><</button>>
<<else>>
Other map options here.
<<button [[Go to Gym|Power]]>><</button>>
<<button [[Visit the Lounge|Lounge]]>><</button>>
<<button [[Go to your room|Your room]]>><</button>>
<</if>>//BUTTON BASE
<<button [[CODE STORAGE]]>><</button>>
Mr. Hellberg motions you to sit down. As you do, he places piece of paper in front of you.
"Here are four cases we would like your help with." He explains and taps on the one of them. "Feel free to choose which one to tackle for time being."
<<button [[Take Look at "The Beast of the Moors"]]>><</button>>
<<button [[Take Look at "The Golden Years"]]>><</button>>There is gym withing the headquarters. You consider your option.
<<if $time is 4>>There is someone in here<</if>>
<<button [[Learn basics of combat|Power Up]]>><</button>>
<<nobr>>
<<if $time is 4>><<button [[Talk to the buff woman]]>><</button>><<else>><</if>><</nobr>><<button [[Leave|Your room]]>><</button>>She gives you a warm smile as she works out on her routine.
<<if $Buff is 0>>"Oh you must be the new one here." <<else>>"Good morning, $name! Doing your daily routine?"<</if>>
<<button [[Talk to her|Buff route]]>><<set $power to $power + 1>><</button>>It took effort and sweat, but you made progress to your body.
<<if $power gt 9>>It has gotten easier for you to do this. <<else>> You collapse on the bench for moment.<</if>>
You gained 1 point to Power!
<<set $power to $power + 1>>
<<set $time to $time - 1>>
<<button [[Leave|Your room]]>><</button>><<nobr>><<if $Buff is 0>>She tells you some basic things about herself: Her job here, her main tasks of the day.<</if>><</nobr>>
<<nobr>><<if $Buff is 1>>She talks with you about basic routines to do. You learned something from her!
You gained 1 point to Power!
<<set $power to $power + 1>><</if>><</nobr>>
<<nobr>><<if $Buff is 7>>She smiles at you <<else>><<if $Buff gt 1 and $Buff lt 7>>She tells you some basic things about herself: Her job here, her main tasks of the day.<</if>><</if>><</nobr>>
<<nobr>><<if $Buff is 10>>She smiles at you very warmly <<else>><<if $Buff gt 7 and $Buff lt 10>>She tells you some things about herself<</if>><</if>><</nobr>>
<<nobr>><<if $Buff is 20>>She smiles at you very warmly. There is suggestion to be made. Her room, in 20 minutes.
<<button [[You Agree|Buff's Room]]>><</button>>
<<else>><<if $Buff gt 10 and $Buff lt 20>>She holds your hand and smiles.<</if>><</if>><</nobr>><<nobr>><<if $Buff gt 20>>She gets close to you and gives you quick peck to the cheek.<</if>><</nobr>>
<<nobr>><<set $Buff to $Buff + 1>><</nobr>><<nobr>><<set $time to $time - 1>><</nobr>>
<<button [[Leave|Your room]]>><</button>>
<<if $time is 0>>Lounge is empty. Everyone else is sleeping. <<else>> There is someone here.
<<nobr>><<if $time is 4>><<else>><<button [[Talk to Buff woman|Talk to the buff woman2]]>><</button>>
<</if>><</nobr>>
<</if>>
<<button [[Go to your room|Your room]]>><</button>>She gives you a warm smile as she works out on her routine.
<<if $Buff is 0>>"Oh you must be the new one here." she notes<<else>>"Hello there, $name, what's today's plan?"<</if>>
<<button [[Talk to her|Buff route]]>><</button>>You wake up from her bed as brings you something to drink.
What ever happened moment ago is between you two.
As you leave she leans to kiss you one more time before you go on your way to your room.
<<set $Buff to $Buff + 10>>
<<set $power to $power + 5>>
<<button [[Go to your room|Your room]]>><</button>><i>The Beast of the Moors is you hunting down local beast that has been sighted around the Moors of the village. The beast hasn't attacked village itself, but corpses and carcasses do hint that it might one day.</i>
You will progress best with Power and some Smarts.
<<button [[Take on this Mission|Ambitions 2]]>>
<<set $mission to "The Beast of the Moors", $story to 1>>
<</button>>
<<button [[Take look at others|Ambitions 1]]>><</button>>Mr. Hellberg nods and takes you to meeting.
<<nobr>><<if $story is 1>>You meet your companion for the mission, strong woman you have seen around the headquarters<<nobr>><<if $Buff gt 20>>She pulls you into her embrace and gives you a kiss.
"Glad to see I get to work with you", she whispers.<</if>><</nobr>><</if>><</nobr>>
The Prototype ends here.<i>in The Golden Years you will be meeting one of the local, friendlier vampires. Though this one seems to have something in their mind and and wants some help with it.</i>
You will progress best with Charisma.
<<button [[Take on this Mission|Ambitions 2]]>>
<<set $mission to "The Golden Years", $story to 2>>
<</button>>
<<button [[Take look at others|Ambitions 1]]>><</button>>
You will progress best with Smarts.
<<button [[Take on this Mission|Ambitions 2]]>>
<<set $mission to "The Pale Reflection", $story to 3>>
<</button>>
<<button [[Take look at others|Ambitions 1]]>><</button>>